Valorant Boosting Terms

Boosting services are widely used within the gaming community to help players reach their desired rank or improve their skills. However, these services come with specific rules and conditions to ensure fairness for both customers and service providers. Below is a clear overview of the essential terms and policies you should understand before making a purchase.

Written By Vito

Last updated 1 day ago

1. Win Boosting Rules

  • Every loss adds +1 to the win requirement; every win subtracts -1.

  • If the User is promoted to a higher division during the service, pricing may be adjusted accordingly.

Additional Conditions

  • Low KDA in Duo Boosting: If your KDA is low or you exhibit toxic behavior, your service may be converted to Solo Boosting. You’ll be notified and given 48 hours to accept the change.

  • If your account is detected to be in smurf queue or has significantly higher MMR than the visible/selected rank (e.g., your rank is Diamond I, but your MMR is Ascendant III), the Service Provider reserves the right to adjust the order accordingly.

    • This may involve converting the order to a Division Boost or changing the win count/price, depending on the actual MMR.

    • For example, if you purchase 5 Diamond I net wins, but your account performs at a Ascendant III MMR, the service may need to be adjusted to match the true difficulty and time required to complete it.

    This policy ensures fairness to the Selling User (booster), who must invest additional effort and skill when facing much stronger opponents due to inflated MMR

  • Unclaimed Orders: If no booster picks up your order within 48 hours, the Service Provider can change your order’s options and assign a booster.

2. Special Terms for Immortal Tier and Above

For accounts in Immortal Tier or higher, win boosting is fulfilled based on the RR gain equivalent to the number of purchased wins multiplied by the average RR gain in that tier (Example: 1 win = 20rr, which means 100rr gain equals 5 Net Wins).

3. User Activity During Boosting

  • Ranked Queue Participation: If you play ranked games during an ongoing boost and your RR falls below what the booster left, you will be financially responsible for the difference.

  • You may continue to play other game modes during boosting, but not in the same ranked queue that is being boosted.

4. Placement Matches Compensation

  • The Service Provider specific guarantees depending on the amount of placements purchased.

    1 Match:  no win-rate guarantee
    2 Matches; 1 or more wins guaranteed

    3 Matches: Unranked-Diamond  2/3 wins // Ascendant+ 1/3 wins

    4 Matches: Unranked-Diamond  3/4 wins // Ascendant+ 2/4 wins

    5 Matches: Unranked-Diamond  4/5 wins // Ascendant+ 3/5 wins


  • If the amount of guaranteed wins is not met, compensation is given in the form of Win Boosting games equal to the number of losses.

5. Net Win Orders (Immortal+)

For Net Win Boosting orders at Immortal or higher, an important adjustment applies:

  • If the User is promoted during the service and there is more than 1 win remaining, 1 win will be deducted from the remaining total.

  • This deduction is due to the price difference between divisions, as higher divisions cost more per win, and this rule balances the value between the paid service and actual service delivered.

6. Duration and Validity of Agreements

The agreement between you and the Service Provider remains valid until the purchased boost is successfully delivered.

The Service Provider may terminate the agreement if:

  • The User is inactive or unresponsive for over 90 days.

  • Required information is not provided within 90 days.

  • The User breaches the website's general terms and conditions.